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1. active shield tanking and EFT question... - in Ships and Modules [original thread]
Hello guys, im new to shield tanking, im still skilling it (i come from armor tanking). Im playing in the while with EFT but i have some question to understand better how it works. For example i have a BS that have 10.000 shield hit points with a...
- by Jezza Clarkson - at 2009.11.12 20:14:00
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2. heavy dictors... pve? - in Ships and Modules [original thread]
Hello guys, may heavy dictors be used for PVE? if yes, usually which kind missions they may do? also Level 4? having super high resistance could be a good idea? thanks, JC.
- by Jezza Clarkson - at 2009.09.06 16:04:00
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3. Eve Fitting Tool - in Ships and Modules [original thread]
Hello sorry if the question is noobish... i searched in FAQ but i found nothing :( i imported a char in the "All Level 5" char... so now i have not the char with all skills to level 5 but i have my char with my skills but named all level 5... how ...
- by Jezza Clarkson - at 2009.09.04 07:41:00
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4. mwd and stealth bombers... - in Ships and Modules [original thread]
Thanks :) great advice! :) JC.
- by Jezza Clarkson - at 2009.07.18 23:49:00
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5. mwd and stealth bombers... - in Ships and Modules [original thread]
A n00b question, sorry but i havent found an answer searching it referring to the last patch.... may the SB uses MWD while cloaked? Thanks JC.
- by Jezza Clarkson - at 2009.07.18 23:06:00
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6. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Originally by: Malcanis Edit: from the item description in game Reactivation Delay: 15.00 s Edit #2: but 15 seconds is plenty of time for something so fragile as a stealth bomber to die if you make the smallest mistake. Sure! But 3...
- by Jezza Clarkson - at 2009.07.13 19:45:00
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7. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Originally by: Marcus Druallis No. You are wrong. My reactivation delay is 15 seconds. So 15 for sure... we had the practical prove for this... Marcus tested and told 15.... but where CCP wrote about 15? mistery! JC.
- by Jezza Clarkson - at 2009.07.13 19:00:00
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8. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Originally by: Sera Ryskin Correct. The 30 second delay is a deliberate balance restriction, and there are no modules or skills that will reduce it. The only possible way to reduce the reactivation delay is the hidden bonus found only on ...
- by Jezza Clarkson - at 2009.07.13 15:43:00
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9. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Originally by: Sera Ryskin Err, no. Bombers have a re-cloaking delay of 30 seconds, period. The Cloaking skill only reduces the recalibration delay (IOW, the delay between decloaking and being able to start to lock a target) it has abs...
- by Jezza Clarkson - at 2009.07.13 13:26:00
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10. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Originally by: Marcus Gideon The CovOps cloak has a base reset time of 30sec. But you have to have Cloaking IV to even use it, which means you really have a base time of 18sec. Thanks for quickly reply! And thanks for clarify me ...
- by Jezza Clarkson - at 2009.07.13 12:51:00
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11. stealth bombers after the patch... some help to understand.... - in Ships and Modules [original thread]
Hello guys, sorry, im still a noob, i tried to read a lot on google and on eve-search about finding a way to understand stealth bombers. Im sorry if i will ask something stupid, dont be upset with me :) id like to start a career as stealth bombers...
- by Jezza Clarkson - at 2009.07.13 11:43:00
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